Standard 1: Facilitate and Inspire Student Learning and Creativity
Teachers have an obligation to their students to keep up with the fast pace of technology innovation. Teaching technology in schools is an ever more important component in creating a well-rounded student who will be prepared for the future. Incorporating technology into the curriculum will help them learn the content of each discipline and also help them become familiar with technology at the same time. I have found Snapguide to be a creative technology tool to integrate into the everyday classroom that does not call for any major changes to the learning process. Getting students engaged in learning is a great first step in helping them learn. With Snapguide, step-by-step guides can be created using text, pictures, and videos. This tool is not exclusively used for academics, but if harnessed correctly it can be perfect for introducing new concepts, making study guides for students, and can even be used by students to created their own guides. One of the greatest ways to learn something, after all, is to teach it to someone else.

Here is a summary of this website, with examples included:



Standard 2: Design and Develop Digital Age Learning Experiences and Assessments
Incorporating technology into a lesson is a great way to introduce students to different forms of digital technology. The lesson does not have to be based around technology. On the contrary, technology should always be seamlessly woven into a lesson. Technology can be a foe or friend! Technology should never be forced to fit a lesson, it should only enhance it while maximizing content learning.

The document below is an example of a technology integrated lesson that I developed for a first grade science class. The process of developing the lesson is shown. The first step is identifying different non-digital activities for each stage in the lesson and then finding digital technology activities that would mirror the non-digital activities. This website contains all of the digital technology activities, or learning activity types (LATs), connected to each discipline. The next step is choosing which LATs fit best enhances the content learning. The above document also contains my reflections on the pedagogy and use of technology for the lesson.



Standard 3: Model Digital Age Work and Learning

When used correctly, technology can make teaching easier and more effective. Not all technology can accomplish this, but in my exploration of different educational uses for digital technology tool I came across the website Penzu Classroom. This website helps teachers digitally manage their students writing projects. Instead of handling all writing assignment in paper-form, teachers can assign, monitor, and grade their students' work online. This is an interactive website that allows teachers to communicate with students and parents easily in a type of digital-classroom that can be accessed at school, home, or on the road. Teachers, students, and parents have access to these online assignment from anywhere with an internet connection. Work can be assigned, turned in, and reviewed all from one place. Easy access is important in a society that has become accustomed to looking to technology for everyday interactions.



Standard 4: Promote and Model Digital Citizenship and Responsibility
Our society is becoming more and more reliant on computers and digital technology for everyday uses. It is vital to teach students about the benefits as well as the dangers of digital technology. One of the biggest concerns regarding student safety is the internet. Students should know that the internet is a wonderful resource for academic and entertainment purposes, but only if it is used in the right way. I have developed a simple brochure for students and their families to review while learning about internet safety (below). I have also developed a safe and website with fun, educational games where parents or guardians can go with their students to play educational games they know are safe - Kid Haven.



Standard 5: Engage in Professional Growth and Leadership

During my master's program at The College of William and Mary, I took a course called Instructional Technology. Along with learning about over 50 educational technology tools, the course went through the importance of technology in education. We developed professionally through evaluating concepts like TPACK, UDL, the digital divide, online safety, the effects of culture on technology, and the pros and cons of an online presence as an educator. Overall, we learned to look at technology from an educator's perspective. I was able to take this into my practicum experience and focus first hand on how technology in the school and affects the students and teachers. The technology inventory I took and reflected on is provided below. Although each school has and utilizes technology differently, I am now more readily able to identify technology and its different uses.